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Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive…
Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive problem that has been difficult to further accelerate. That is, until now. NVIDIA GeForce 50 Series GPUs include a major advancement in the acceleration of ray tracing for hair and fur: hardware ray tracing support for the linear…
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Source:: NVIDIA