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Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During…

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During an OptiX launch, when a ray intersects a geometric primitive, a hit shader is executed. The question of which shader is executed for a given intersection is answered by the Shader Binding Table (SBT). The SBT may also be used to map input…

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Source:: NVIDIA

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