Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR

A shaded scene using OpenPBR materials and Omniverse RTX Renderer.

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in…A shaded scene using OpenPBR materials and Omniverse RTX Renderer.

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in Universal Scene Description, known as OpenUSD. As an extensible framework and ecosystem for describing, composing, simulating, and collaborating within 3D worlds, OpenUSD enables developers to build interoperable 3D workflows…

Source

Source:: NVIDIA