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Are augmented and virtual reality finally gaining traction?

After nearly a year of writing this newsletter, I guess it’s time to wade into the metaverse or at least the virtual/augmented reality (VR/AR) dimension version of it.

VR comes in for a lot of scorn, and deservedly so.

The concept has been overhyped for too long while the tools to deliver on its promise were woefully underpowered. I remember getting VR demos at conferences back in the late 90s when the required headgear was so massive that I thought I might topple over from it. Then there was Second Life, a virtual world ahead of its time and unable to live up to the expectations built around it through no fault of its own (it’s still around and is profitable).

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Source:: Computerworld