After nearly a year of writing this newsletter, I guess it’s time to wade into the metaverse or at least the virtual/augmented reality (VR/AR) dimension version of it.
VR comes in for a lot of scorn, and deservedly so.
The concept has been overhyped for too long while the tools to deliver on its promise were woefully underpowered. I remember getting VR demos at conferences back in the late 90s when the required headgear was so massive that I thought I might topple over from it. Then there was Second Life, a virtual world ahead of its time and unable to live up to the expectations built around it through no fault of its own (it’s still around and is profitable).